Monthly Archives: January 2016

Featured article on Gamasutra

My article on logic over time got featured on Gamasutra’s front page, awesome! Here is the abstract: Game programmers write state-machines all the time, and yet the way we do it is often un-intuitive, over-engineered, or prone to mistakes. There is a better way, one that takes advantage of the new features of our game programming languages. Check it out, […]