Featured article on Gamasutra
My article on logic over time got featured on Gamasutra’s front page, awesome!
Here is the abstract:
Game programmers write state-machines all the time, and yet the way we do it is often un-intuitive, over-engineered, or prone to mistakes. There is a better way, one that takes advantage of the new features of our game programming languages.
Check it out, and let me know what you think!