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Featured article on Gamasutra

My article on logic over time got featured on Gamasutra’s front page, awesome!


Here is the abstract:

Game programmers write state-machines all the time, and yet the way we do it is often un-intuitive, over-engineered, or prone to mistakes. There is a better way, one that takes advantage of the new features of our game programming languages.

Check it out, and let me know what you think!

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