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More Coroutines

I just finished the follow up to my article on Logic over Time, and it’s all about Coroutines!

Beyond-the-State-Machine

Here is the abstract:

Jean Simonet takes a deeper look at how new language features, such as Coroutines, Closures and Continuations can help game programmers write more robust and readable Gameplay and AI code. This is a follow up to his article Logic Over Time.

You can give it a read right here!

One Comment

  1. Anonymous
    April 20, 2016

    Hey dude, I like your article about Coroutines. I was on a Chinese web site saw it translated into Chinese, and it’s a lot help for me.
    Just come here to say thank you for your work!

    Reply

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